![]() Summons monsters of the same type of the spell caster. " casts a spell and cackles evilly."Ĭauses Amesia, which interferes with scroll use, activation, and spell casting. Prevented by saving throw or resist Nexus.Ĭreats traps surrounding the player. Teleports the player to an adjecent level. ![]() This is followed by the command name and 'roguelike' keyset key in itallics, if different from the underlying command key. Inflicts blindness, confusion, paralyze, and slow. The following command descriptions are listed as the command name plus the 'underlying command' key. Post by I started Angband 5-6 years ago, and started playing again recently. Mana damage only, heals 6 per point drained. The power of spells is based on the monster's level - thus a novice mage being level 2 won't cast the same spell powerfully as the deeper monsters. Some of the effects can be resisted by a saving throw, or through other means of resistance. It is often described as a 'roguelike' game because the look and feel of the game is still quite similar to Rogue. Ive had three major design goals: FayAngband should not reward slow. Angband is a single-player, text-based, dungeon simulation derived from the game Moria, an enhancement of the old unix game Rogue. As with the player's spells, they can either inflict damage, improve the monster's condition, or inflict status conditions. EyAngband is a wonderful variant, and easy to build on. Like the player, monsters can fail to cast spells - the rate of failure is 25% for the earliest monsters, to 0% for the deepest enemy. The most common breaths, Acid, Electricity, Fire and Cold, can inflict a maximum of 1600 damage more than enough to instantly kill any character.Ī spell is a magical attack. Some of the effects can be resisted by a saving. As with the players spells, they can either inflict damage, improve the monsters condition, or inflict status conditions. Most breath attacks inflicts a fraction of the monster's HP, up to a certain maximum for the breath type. Like the player, monsters can fail to cast spells - the rate of failure is 25 for the earliest monsters, to 0 for the deepest enemy. Breath attacks are normally based on the current health of the monsters, and may also have special effects. In addition, monsters within line-of-sight of the player will be hasted.Īn arrow will either inflict 1d6, 3d6, 5d6 or 7d6 damage, depending on the strength of the monster.Ī hard hitting attack inflicts 1d12 damage, plus an additional 1d12 damage for every seven monster levels (starting at level 8).Ī breath attack is a ranged attack from some monsters. Magic Missile still cost 1 mana, but lightning bolt (which didn't always beam back then) cost something like 4, frostbolt 6, and firebolt 9. ![]() While it is certainly not perfectly consistent (all the bad guys are still alive all the good guys are dead, or at least have lost their best equipment. orbs which cast a variety of spells (only if you are a Mage, though), wands to grant the nonmagical. A shriek will awaken and alert any monsters within 40 tiles. FAangbands principal focus as a variant is to immerse the player in the world of Tolkiens Silmarillion late in the First Age.
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