Book of Demons even gives you an estimated time of completion based on how fast you have been clearing other floors. The game uses a system called “Flexiscope” that lets you pick how long each adventure is, from “very small” (two levels of the dungeon) to “very big” (which could take you up to an hour or even longer depending on your pace). Some cards work passively while others require a click of the assigned number on your keyboard to use. You acquire cards that work as items, spells, and skills and can choose the strategy you wish to utilize. The game is a mixture of dungeon crawling and deck-building. It isn’t an exact copy (the mechanics are quite a bit different) but it is worthy of being in the conversation with Diablo as one of the best dungeon crawlers ever made.īook of Demons has a pretty common story for a dungeon crawler, evil has spread and one brave fighter must descend the myriad levels of a dungeon to stop it. Book of Demons has clearly been heavily inspired by the original Diablo. I did play more of the sequels as I grew up and I became a fan of the genre. I vividly remember being terrified by a creature called The Butcher to the point that I couldn’t continue after I saw it (Book of Demons pays homage to that character with their first boss “The Cook”). I never got very far as I couldn’t handle the “scares” the game provided (remember, this was 1996 and I wasn’t even a teenager yet). I enjoyed all of Blizzard’s early games but due to the blood and scary themes that game had, I probably shouldn’t have been playing it. One game I played as a child that I probably shouldn’t have was Diablo.
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